SulfurLabSulfurLab

Commands

##Introduction

This page lists every command available in SulfurLab. All commands share the base command /sulfurlab and its alias /slab. Below you'll find each command, an example, and a short description of what it does.

INFO

Every argument tab-completes — cube names, the @all selector, the -b/-f/-a/-i flags, block IDs, and value hints (default / min / max) for each property.

##Cube Commands

Command Example Description
/sulfurlab help /sulfurlab help Displays the list of all available commands. Also shown when running /sulfurlab with no arguments.
/sulfurlab new [name] [-b/-f/-a value] [-i block] /sulfurlab new bouncy -b 1 -i minecraft:slime_block Creates a cube at your location. Name is optional (auto-generated if omitted). Flags set physics and the block up front.
/sulfurlab list /sulfurlab list Lists every cube with its status, location, physics and block. Click an entry to teleport to it.
/sulfurlab info <name> /sulfurlab info bouncy Shows a single cube's full details.
/sulfurlab set <name> <property> <value> /sulfurlab set bouncy friction 0.1 Sets a property: bounciness, friction or airdrag. Values out of range are rejected.
/sulfurlab unset <name> <property> /sulfurlab unset bouncy friction Resets a property to its default value.
/sulfurlab block <name> <id> /sulfurlab block bouncy minecraft:gold_block Sets the block the cube shows.
/sulfurlab rename <name> <new> /sulfurlab rename bouncy springy Renames a cube.
/sulfurlab tp <name> /sulfurlab tp bouncy Teleports you to the cube. Falls back to its last known location if the chunk isn't loaded.
/sulfurlab tphere <name> /sulfurlab tphere bouncy Teleports the cube to you.
/sulfurlab glow <name> [seconds] /sulfurlab glow bouncy 10 Makes the cube glow for the given seconds (default 30). 0 turns it off.
/sulfurlab kill <name/@all> /sulfurlab kill bouncy Removes a cube. Use @all to remove every cube at once.
/sulfurlab reload /sulfurlab reload Reloads config.yml and messages.yml and the cube registry without restarting.
INFO

There's also /sulfurlab editor <name>, reserved for an in-game cube editor. It isn't implemented yet and currently just tells you so.


##Creation flags

/sulfurlab new accepts the same physics flags as the set command, applied at spawn time. Order doesn't matter, and you can mix and match.

Flag Sets Example
-b bounciness -b 1
-f friction -f 0.1
-a air drag -a 0.5
-i displayed block id -i minecraft:slime_block

Example: /sulfurlab new -b 1 -f 0.05 spawns an auto-named cube that bounces at max and barely has friction — no name needed.


##Explanation

  • Creating cubes/sulfurlab new spawns a cube where you stand. Skip the name to auto-generate one, or pass flags to set physics and the block immediately. Each new cube plays a chime and particles (see config.yml).
  • Tuning physics/sulfurlab set and /sulfurlab unset change a cube's bounciness, friction and airdrag. Values are validated against Minecraft's accepted ranges; an out-of-range value is rejected rather than silently clamped. See the Getting Started table for the limits.
  • The displayed block/sulfurlab block swaps the block a cube wears as it bounces.
  • Finding & moving/sulfurlab list (clickable), /sulfurlab info, /sulfurlab tp, /sulfurlab tphere and /sulfurlab glow help you locate, inspect and herd cubes around the world.
  • Renaming & removing/sulfurlab rename changes a cube's name; /sulfurlab kill removes one, or @all clears every cube.
  • Reloading/sulfurlab reload re-reads the config and messages and reloads the registry live. Cube data in sulfurs.json is managed through the commands above, not by hand-editing during runtime.