AevumAevum

Commands

##Introduction

This page lists every stopwatch command. They all live under /aevum stopwatch …. A stopwatch counts up from zero; create takes no time argument, and it adds a reset verb. Time arguments on add/remove/set accept 90, 90s, 5m, 1h30m, 2d (see time format).

INFO

Plus the plugin-wide /aevum help [page] and /aevum reload. Timers have their own command page.

##Stopwatch commands

Command Example Description
/aevum stopwatch create <name> [scope] [target] /aevum stopwatch create run Creates a stopwatch. Scope is global (default), player or team.
/aevum stopwatch add <name> <time> [target] /aevum stopwatch add run 1m Adds elapsed time to a stopwatch.
/aevum stopwatch remove <name> <time> [target] /aevum stopwatch remove run 1m Removes elapsed time from a stopwatch.
/aevum stopwatch set <name> <time> [target] /aevum stopwatch set run 30s Sets a stopwatch's elapsed time.
/aevum stopwatch status <name> [target] /aevum stopwatch status run Shows a stopwatch's time and state.
/aevum stopwatch pause <name> [target] /aevum stopwatch pause run Pauses a stopwatch.
/aevum stopwatch resume <name> [target] /aevum stopwatch resume run Resumes a stopwatch.
/aevum stopwatch reset <name> [target] /aevum stopwatch reset run Resets a stopwatch back to zero.
/aevum stopwatch mark <name> <label> [target] /aevum stopwatch mark run lap1 Records a checkpoint at the current elapsed time.
/aevum stopwatch marks <name> [target] /aevum stopwatch marks run Lists a stopwatch's checkpoints.
/aevum stopwatch unmark <name> <label/*> [target] /aevum stopwatch unmark run lap1 Removes a checkpoint. Use * to clear them all.
/aevum stopwatch list /aevum stopwatch list Lists all stopwatches with their scope and instance count.
/aevum stopwatch delete <name> [target] /aevum stopwatch delete run Deletes a stopwatch.

##Scopes & targets (recap)

The optional [scope] on create and [target] on every other command control who a stopwatch belongs to and which owners a command affects.

Argument Values Meaning
[scope] global (default), player, team One shared stopwatch, one per player, or one per Stella team.
[target] (empty) Yourself (player-run only). From console a target is required.
[target] <player> / <team> A single online player or a single team.
[target] @all Every owner under that name.

Full details in Getting Started → Scopes. For a global stopwatch the target is ignored.


##Explanation

  • Creatingcreate registers a stopwatch under a name and scope. The scope is locked to that name afterwards.
  • Adjusting timeadd, remove and set change the elapsed value live; reset zeroes it.
  • Controlpause, resume and status manage the run state.
  • Checkpointsmark, marks and unmark record and inspect named splits (the elapsed time at each mark). They surface through Stopwatch Placeholders and the API.
  • Listing & deletinglist shows every name with its scope and instance count; delete removes them.
  • No end — a stopwatch never ends on its own; it keeps counting until you pause, reset or delete it.