SulfurLabSulfurLab

messages.yml

##Introduction

The messages.yml file lets you customize every message SulfurLab sends — command results, the list and info panels, and all errors. It's a single tree of keys; edit the text and run /sulfurlab reload to apply it.


##Color & formatting

SulfurLab parses inline hex #RRGGBB and legacy & codes (&l, &m, &r, …) directly in the strings — no &x needed for hex. A %prefix% token at the start of most messages inserts the prefix defined at the top of the file.

prefix: "#FFF580&lSulfur#E3FAFF&lLab#7C8A8F∙&r"

prefix — the brand prefix prepended to most messages. (Placeholders: —)


##reload

reload:
  success: "%prefix% #a0ff72Configuration reloaded."

reload.success — shown after /sulfurlab reload. (%prefix%)


##sulfur.common

sulfur:
  common:
    not_found: "%prefix% #FB7185No Sulfur Cube named #ff9caa%name%#FB7185."
    entity_lost: "%prefix% #FB7185The entity for #ff9caa%name% #FB7185is not loaded or no longer exists."

not_found — no cube with that name. (%prefix%, %name%)
entity_lost — the cube exists but its entity isn't loaded. (%prefix%, %name%)


##sulfur.create

  create:
    success: "%prefix% #a0ff72Created Sulfur Cube #ffffff%name%#a0ff72."
    exists: "%prefix% #FB7185A Sulfur Cube named #ff9caa%name% #FB7185already exists."
    usage: "%prefix% #FB7185Usage: #ff9caa/sulfurlab new [name] [-b/-f/-a value] [-i blockId]"
    missing_flag: "%prefix% #FB7185Missing value for flag #ff9caa%flag%#FB7185."
    unknown_flag: "%prefix% #FB7185Unknown flag #ff9caa%flag%#FB7185."

success — cube created. (%prefix%, %name%)
exists — name already taken. (%prefix%, %name%)
usage — malformed /sulfurlab new. (%prefix%)
missing_flag / unknown_flag — a flag has no value, or isn't recognized. (%prefix%, %flag%)


##sulfur.property

  property:
    set: "%prefix% #a0ff72Set #ffffff%property% #a0ff72of #ffffff%name% #a0ff72to #ffffff%value%#a0ff72."
    unset: "%prefix% #a0ff72Reset #ffffff%property% #a0ff72of #ffffff%name% #a0ff72to default (#ffffff%value%#a0ff72)."
    invalid: "%prefix% #FB7185Unknown property #ff9caa%property%#FB7185. Use: bounciness, friction, airdrag."
    out_of_range: "%prefix% #FB7185%property% #ff9caamust be between #FB7185%min% #ff9caaand #FB7185%max% #ff9caa(got #FB7185%value%#ff9caa)."

set / unset — a property was changed or reset. (%prefix%, %name%, %property%, %value%)
invalid — property name not recognized. (%prefix%, %property%)
out_of_range — value outside the allowed range. (%prefix%, %property%, %value%, %min%, %max%)


##sulfur.block

  block:
    set: "%prefix% #a0ff72Set block of #ffffff%name% #a0ff72to #ffffff%block%#a0ff72."
    invalid: "%prefix% #FB7185'#ff9caa%block%#FB7185' is not a valid block."

set — the displayed block was changed. (%prefix%, %name%, %block%)
invalid — the id isn't a valid block. (%prefix%, %block%)


##sulfur.kill

  kill:
    one: "%prefix% #a0ff72Killed Sulfur Cube #ffffff%name%#a0ff72."
    all: "%prefix% #a0ff72Killed #ffffff%count% #a0ff72Sulfur Cube(s)."

one — a single cube removed. (%prefix%, %name%)
all@all removed several cubes. (%prefix%, %count%)


##sulfur.teleport

  teleport:
    to: "%prefix% #a0ff72Teleported to #ffffff%name%#a0ff72."
    to_last: "%prefix% #a0ff72Teleported to #ffffff%name%#a0ff72's last known location #7C8A8F(entity not loaded)."
    here: "%prefix% #a0ff72Teleported #ffffff%name% #a0ff72to you."

to — you teleported to the cube. (%prefix%, %name%)
to_last — the cube wasn't loaded, so you went to its last location. (%prefix%, %name%)
here — the cube was teleported to you. (%prefix%, %name%)


##sulfur.glow

  glow:
    on: "%prefix% #ffffff%name% #a0ff72is glowing for #ffffff%seconds%s#a0ff72."
    off: "%prefix% #a0ff72Stopped glowing #ffffff%name%#a0ff72."

on — glow enabled for a duration. (%prefix%, %name%, %seconds%)
off — glow turned off. (%prefix%, %name%)


##sulfur.rename

  rename:
    success: "%prefix% #a0ff72Renamed #ffffff%name% #a0ff72to #ffffff%new%#a0ff72."

success — cube renamed. (%prefix%, %name%, %new%)


##sulfur.list

  list:
    empty: "%prefix% #fffcdbNo Sulfur Cubes registered."
    header: "%prefix% #a0ff72Sulfur Cubes (#ffffff%count%#a0ff72)#7C8A8F:"
    entry: " #7C8A8F∙ #ffffff%name% #8a9ba1(%status%#8a9ba1) #7C8A8F- #fffcdb%world% %x%, %y%, %z% #7C8A8F| #fffcdbb:%bounciness% f:%friction% a:%airdrag% #7C8A8F| #fffcdb%block%"

empty — no cubes exist. (%prefix%)
header — top of the /sulfurlab list panel. (%prefix%, %count%)
entry — one clickable row per cube (click to teleport). (%name%, %status%, %world%, %x%, %y%, %z%, %bounciness%, %friction%, %airdrag%, %block%)


##sulfur.info

  info:
    header: "%prefix% #a0ff72%name% #7C8A8F(%status%#7C8A8F)"
    line: " #7C8A8F∙ #8a9ba1%label%#7C8A8F: #fffcdb%value%"

header — title of the /sulfurlab info panel. (%prefix%, %name%, %status%)
line — one field row (Location, Bounciness, Friction, Air drag, Block, Entity). (%label%, %value%)


##sulfur.editor

  editor:
    soon: "%prefix% #7ea4edThe editor is not implemented yet."

soon — shown by /sulfurlab editor, which isn't implemented yet. (%prefix%)


##error

error:
  syntax: "%prefix% #FB7185Usage: #ff9caa{command} {syntax}"
  no_permission: "%prefix% #FB7185You don't have permission."
  not_in_game: "%prefix% #FB7185This command can only be used in-game."
  invalid_number: "%prefix% #FB7185'#ff9caa{num}#FB7185' is not a valid number."
  player_not_online: "%prefix% #FB7185Player #ff9caa{search} #FB7185is not online."
  unknown_command: "%prefix% #FB7185Unknown command. Type #ff9caa/sulfurlab help #FB7185for help."

The command-framework errors. Unlike the %…% tokens above, these use {…} tokens: {command}, {syntax}, {num}, {search}.

  • syntax — wrong usage of a command.
  • no_permission — the sender lacks the permission.
  • not_in_game — a player-only command (like new or tp) was run from console.
  • invalid_number — a flag value wasn't a number.
  • player_not_online — a targeted player isn't online.
  • unknown_command — no matching subcommand.

##Placeholder reference

Token Where Meaning
%prefix% most messages The prefix value.
%name% most cube messages The cube name.
%new% rename The new name.
%property% property messages bounciness, friction or airdrag.
%value% property / info The value set or shown.
%min% / %max% out_of_range The property's allowed range.
%block% block messages A block id.
%flag% create errors The offending flag.
%count% kill all / list header Number affected / total.
%status% list / info online or not loaded.
%world% %x% %y% %z% list entry The cube's location.
%bounciness% %friction% %airdrag% list entry The cube's physics.
%seconds% glow.on Glow duration.
%label% info line A field label.
{command} {syntax} {num} {search} error block Command-framework tokens.