StellaStella

messages.yml

##Introduction

The messages.yml file lets you customize every message Stella sends — command results, the team/player info panels, the update notice and all errors. It's a single flat tree of keys; edit the text and run /stella reload to apply it.


##Color & formatting

Stella parses inline hex #RRGGBB and legacy & codes (&l, &m, &r, …) directly in the strings — there is no &x needed for hex. A %prefix% token at the start of most messages inserts the prefix defined at the top of the file.

prefix: "#A9C8FF&lsτellα#5B86D9∙&r"

prefix — the brand prefix prepended to most messages. (Placeholders: —)


##reload

reload:
  success: "%prefix% #9BE0A8Configuration reloaded."

reload.success — shown after /stella reload. (Placeholders: %prefix%)\


##team.list

team:
  list:
    empty: "%prefix% #C8D0E6There are no teams yet."
    header: " #A9C8FF&lsτellα #5B86D9∙  #7ea4ed&lᴛᴇᴀᴍs"
    divider: " #5B86D9&m                                          &r"
    entry: " #5B86D9∙ #A9C8FF%team% #6B7280— #C8D0E6priority #E5E7EB%priority% #6B7280· #C8D0E6%members% #E5E7EBmember(s)"

empty — no teams exist. (%prefix%)
header / divider — top of the /stella list panel.
entry — one row per team. (%team%, %priority%, %members%, %color%)


##team.info

  info:
    usage: "%prefix% #FB7185Usage: #ff9caa/stella info <team|player> <name>"
    header: " #7ea4ed&lᴛᴇᴀᴍ #5B86D9∙  %color%%team%"
    divider: " #5B86D9&m                                          &r"
    line: "  #5B86D9∙ #C8D0E6%field%#6B7280: #E5E7EB%value%"
    member: "    #5B86D9- #E5E7EB%member%"
    members_more: "    #6B7280(+%count% more)"

usage — shown when /stella info is run without a target. (%prefix%)
header — title of the team panel. (%color%, %team%)
line — a field row (Display name, Color, Priority, Members). (%field%, %value%)
member — one member name. (%member%)
members_more — appended when there are more than 10 members. (%count%)


##team.player

  player:
    header: " #7ea4ed&lᴘʟᴀʏᴇʀ #5B86D9∙  #A9C8FF%member%"
    divider: " #5B86D9&m                                          &r"
    none: "  #5B86D9∙ #C8D0E6%member% belongs to no team."
    main: "  #FFD98C⭐ %color%%team% #6B7280— #E5E7EB%priority%"
    entry: "  #5B86D9∙ %color%%team% #6B7280— #E5E7EB%priority%"

Used by /stella info player.
header — title. (%member%)
none — the player is in no team. (%member%)
main — the player's main (highest-priority) team, marked with a star. (%color%, %team%, %priority%)
entry — every other team. (%color%, %team%, %priority%)


##team.create / delete

  create:
    success: "%prefix% #9BE0A8Team #c8f7d1%team% #9BE0A8created."
    exists: "%prefix% #FB7185A team named #ff9caa%team% #FB7185already exists."
    invalid: "%prefix% #FB7185'#ff9caa%team%#FB7185' is not a valid team id."
  delete:
    success: "%prefix% #9BE0A8Team #c8f7d1%team% #9BE0A8deleted."

create.success / exists / invalid — team created, id already taken, or id invalid. (%prefix%, %team%)
delete.success — team deleted. (%prefix%, %team%)


##team.add / remove

  add:
    success: "%prefix% #9BE0A8Added #c8f7d1%member% #9BE0A8to #c8f7d1%team%#9BE0A8."
    bulk: "%prefix% #9BE0A8Added #c8f7d1%count% #9BE0A8player(s) to #c8f7d1%team%#9BE0A8."
    none: "%prefix% #FFD98CNo players were added to #7DA8FF%team%#FFD98C."
  remove:
    success: "%prefix% #9BE0A8Removed #c8f7d1%member% #9BE0A8from #c8f7d1%team%#9BE0A8."
    bulk: "%prefix% #9BE0A8Removed #c8f7d1%count% #9BE0A8player(s) from #c8f7d1%team%#9BE0A8."
    none: "%prefix% #FFD98CNo matching members in &f%team%#FFD98C."

success — a single player added/removed. (%prefix%, %member%, %team%)
bulk — several players added/removed (e.g. @all, @online, @team:). (%prefix%, %count%, %team%)
none — nothing changed (already members / no match). (%prefix%, %team%)


##team.target

  target:
    unknown: "%prefix% #FB7185'#ff9caa%target%#FB7185' did not match any player."
    required: "%prefix% #FB7185From console you must specify a target."

unknown — the target token matched no player. (%prefix%, %target%)
required — console ran add/remove without a target. (%prefix%)


##team.set

  set:
    name: "%prefix% #9BE0A8Display name of #c8f7d1%team% #9BE0A8set to #c8f7d1%value%#9BE0A8."
    color: "%prefix% #9BE0A8Color of #c8f7d1%team% #9BE0A8set to #c8f7d1%value%#9BE0A8."
    color_invalid: "%prefix% #FB7185'#ff9caa%value%#FB7185' is not a valid #hex color."
    priority: "%prefix% #9BE0A8Priority of #c8f7d1%team% #9BE0A8set to #c8f7d1%value%#9BE0A8."

name / color / priority — confirmation for setname / setcolor / setpriority. (%prefix%, %team%, %value%)
color_invalid — the supplied color isn't a valid #RRGGBB hex. (%prefix%, %value%)


##team.error & stella.error

  error:
    not_found: "%prefix% #FB7185Team #ff9caa%team% #FB7185does not exist."

stella:
  error:
    syntax: "%prefix% #FB7185Usage: #ff9caa{command} {syntax}"
    no_permission: "%prefix% #FB7185You don't have permission to use this command."
    not_in_game: "%prefix% #FB7185This command can only be used in-game."
    invalid_number: "%prefix% #FB7185'#ff9caa{num}#FB7185' is not a valid number."
    player_not_online: "%prefix% #FB7185Player #ff9caa{search} #FB7185is not online."
    unknown_command: "%prefix% #FB7185Unknown command. Type #ff9caa/stella help #FB7185for help."

team.error.not_found — referenced team doesn't exist. (%prefix%, %team%)
The stella.error.* block holds the command-framework errors. They use {…} tokens (not %…%): {command}, {syntax}, {num}, {search}.


##Placeholder reference

Token Where Meaning
%prefix% most messages The prefix value.
%team% team messages Team id.
%color% info / list / player Team color (applied inline).
%priority% list / info / player Team priority.
%members% list entry Member count.
%member% add/remove, info members A player name.
%count% bulk add/remove, members_more Number affected / hidden.
%target% target.unknown The raw target token entered.
%field% / %value% info line / set Field label / value.
%current% / %latest% update.available Installed / newest version.
{command} {syntax} {num} {search} stella.error Command-framework tokens.
INFO

If PlaceholderAPI is installed you can also drop %stella_…% and other placeholders into these messages.